We were inspired by a book written by Julio Cortazar in which he encourages the reader to read the book either in order or in a completely different order than that given in order to obtain a different experience.
The goal of our map is to give its user’s the chance to experience the campus a freely and as playfully as a child would. By encouraging them to think about their needs in the moment, to make funny sounds and to draw in the snow we are creating a new type of experience in a space that is used daily. Children do not remember the names of building, streets and neighbourhoods; instead, they remember the experiences that they have had in certain places and go o to identify those spaces thanks to the recollection of that moment.
Our hope is that once the users will have completed our mis-guide, that the locations indicated will then hold these emotional memories; that the users will then pass by these locations, some of which they will have hopefully discovered thanks to our map, and that they can smile and reminisce on the uncanny good time that they once had there.
Our map includes 7 locations, some outdoors, some indoors. In each locations the user is encouraged to do something fun and silly and the instructions are given out in the form of a riddle/short rhyme. Lastly, there are two ways that the users can follow this map: either by chronologically following the order of the numbers or by tossing a coin onto the box, to allude to the game of hopscotch, and visit the places according to where the coin landed.